using System;
using System.Collections.Generic;
using System.Text;
using BodySoundSimulator.AbsoluteMapData;
using BodySoundSimulator.CaseData;

namespace BodySoundSimulator
{
    public interface IApplicationServices
    {
        Dictionary<string, CaseInformation> ExistingCases
        {
            get;
        }

        AbsoluteBodyFeatures AbsoluteFeatures
        {
            get;
        }

        void ExistingCaseListChanged();
		event EventHandler ApplicationCloseing;
    }
}
